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	<title>KLRU-TV, Austin PBS &#187; IGDA-Austin</title>
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	<description>Inspiring Austin</description>
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		<title>Videogame Developer Panel Discussion</title>
		<link>http://www.klru.org/blog/2013/03/videogame-developer-panel-discussion/</link>
		<comments>http://www.klru.org/blog/2013/03/videogame-developer-panel-discussion/#comments</comments>
		<pubDate>Thu, 07 Mar 2013 17:38:55 +0000</pubDate>
		<dc:creator>april</dc:creator>
				<category><![CDATA[community partner]]></category>
		<category><![CDATA[IGDA-Austin]]></category>
		<category><![CDATA[Videogame]]></category>

		<guid isPermaLink="false">http://www.klru.org/?p=16012</guid>
		<description><![CDATA[<a href="http://www.klru.org/blog/2013/03/videogame-developer-panel-discussion/" title="Watch Videogame Developer Panel Discussion" class="klru-thumbnail-link"><img width="450" height="254" src="http://www.klru.org/wp-content/uploads/2013/03/Screen-shot-2013-03-07-at-11.34.53-AM-450x254.png" class="attachment-program-featured wp-post-image" alt="IGDA Austin" /></a><br />(Not) The End Of The World was a a videogame developer panel discussion jointly produced by International Game Developers Association-Austin and KLRU on January 4, 2013 in KLRU&#8217;s Studio 6A. The featured videos consist of the 12 main questions asked of the &#8230; <a href="http://www.klru.org/blog/2013/03/videogame-developer-panel-discussion/">more <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<a href="http://www.klru.org/blog/2013/03/videogame-developer-panel-discussion/" title="Watch Videogame Developer Panel Discussion" class="klru-thumbnail-link"><img width="450" height="254" src="http://www.klru.org/wp-content/uploads/2013/03/Screen-shot-2013-03-07-at-11.34.53-AM-450x254.png" class="attachment-program-featured wp-post-image" alt="IGDA Austin" /></a><br /><p><iframe src="http://www.youtube.com/embed/videoseries?list=SP_rxuaDraCdkMpJ7prQzb0ZK7QphgwKUQ" height="315" width="560" allowfullscreen="" frameborder="0"></iframe></p>
<p>(Not) The End Of The World was a a videogame developer panel discussion jointly produced by <a href="http://austingamedevs.org/">International Game Developers Association-Austin</a> and KLRU on January 4, 2013 in KLRU&#8217;s Studio 6A. The featured videos consist of the 12 main questions asked of the panel that evening.</p>
<p>The discussion both played with the idea of the predicted end of the world in 2012 and the state of the gaming industry while highlighting the work done in Austin on five very high-profile games <a href="http://www.darksiders.com/age-gate/enter?destination=home">DARKSIDERS 2</a>, <a href="http://www.dishonored.com/">DISHONORED</a>, <a href="https://www.pirate101.com/">PIRATE101</a>, <a href="https://www.halowaypoint.com/halo4/en-us/">HALO 4</a> and <a href="http://www.swtor.com/">STAR WARS: THE OLD REPUBLIC</a>. Seven panelists from the five studios with a base in Austin representing these games answered questions meant to provide basic understanding about how they were able to enjoy success in a year marked by difficulty, and their foresight into the future in a world that has yet to end.</p>
<p>Thanks to IGDA-Austin, our panelists and moderator, our volunteer staff and our studio audience!</p>
<p><span id="more-16012"></span></p>
<p>Moderator<br />
Jennifer Bullard, chair IGDA-Austin</p>
<p>Panelists (from left to right)<br />
Arkane Studios<br />
Harvey Smith, co-creative director, DISHONORED<br />
Raphael Colantonio, co-creative director, DISHONORED</p>
<p>Certain Affinity<br />
Max Hoberman, president/creative director, HALO 4 (Co-development. multiplayer, Forge mode)</p>
<p>KingsIsle Entertainment*<br />
Todd Coleman, creative director, PIRATE101</p>
<p>Vigil Games**<br />
Colin Bonstead, technical director, DARKSIDERS 2<br />
Ryan Stefanelli, producer, DARKSIDERS 2</p>
<p>Bioware Austin<br />
Damion Schubert, lead designer, STAR WARS: THE OLD REPUBLIC</p>
<p>Show credits:<br />
Producers &#8211; John Henderson, JJ Weber<br />
Director &#8211; JJ Weber<br />
Technical Director &#8211; Pat Kondelis<br />
Video Engineer &#8211; Chris Ostertag<br />
Camera &#8211; Michael Emery, Robert Moorhead, Steve Maedl<br />
Jib Camera &#8211; Jerin Crandell<br />
Floor Manager &#8211; Steve Maedl<br />
Audio &#8211; Kevin Cochran, Seph Price<br />
Graphics &#8211; Paul Russel<br />
Event Volunteers &#8211; Kalu Victor Ude, James Cousar, Lee VanWallene</p>
<p>IGDA-Austin:<br />
Jennifer Bullard, chair<br />
Billy Joe Cain, vice chair<br />
Bryon Lloyd, treasurer<br />
John Henderson, secretary<br />
Mary Rose Monkowski, visual officer</p>
<p>*Todd Coleman has announced his <a href="http://venturebeat.com/2013/01/25/kingsisle-vp-and-creative-director-todd-coleman-announces-departure/">departure from KingsIsle</a> and the development team he helped found to pursue &#8220;a new company, a new game, a new story.&#8221;</p>
<p>** Vigil Games&#8217; parent company <a href="http://www.gamasutra.com/view/news/185343/THQ_cut_up_and_sold_off.php">THQ sold</a> its assets as part of their bankruptcy, though Vigil itself was not purchased. Colin Bonstead and Ryan Stefanelli were part of the team that became <a href="http://venturebeat.com/2013/02/04/how-crytek-ceo-cevat-yerli-decided-to-hire-the-ex-vigil-team-based-on-a-single-meeting/">Crytek USA</a>, led by former Vigil general manager Dave Adams.</p>
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		</item>
		<item>
		<title>Austin&#039;s gaming industry focus of event 1/4</title>
		<link>http://www.klru.org/blog/2013/01/austins-gaming-industry-focus-of-event-14/</link>
		<comments>http://www.klru.org/blog/2013/01/austins-gaming-industry-focus-of-event-14/#comments</comments>
		<pubDate>Thu, 03 Jan 2013 23:29:36 +0000</pubDate>
		<dc:creator>april</dc:creator>
				<category><![CDATA[arts / culture]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[IGDA-Austin]]></category>

		<guid isPermaLink="false">http://www.klru.org/blog/?p=8061</guid>
		<description><![CDATA[Date: Friday, Jan. 4th Time: 7 pm (doors open at 6:30 pm) Location: KLRU Studio 6A (map) RSVP: event is free but RSVP required. RSVP now Ring in the new year with professional game developers, from five of the most &#8230; <a href="http://www.klru.org/blog/2013/01/austins-gaming-industry-focus-of-event-14/">more <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<div id="_mcePaste"><strong>Date: Friday, Jan. 4th</strong></div>
<div id="_mcePaste"><strong>Time: 7 pm (doors open at 6:30 pm)</strong></div>
<div id="_mcePaste"><strong>Location: KLRU Studio 6A (<a href="http://www.klru.org/about/directions.php">map</a>)</strong></div>
<div id="_mcePaste"><strong>RSVP: event is free but RSVP required. <a href="https://www.klrusupport.org/sslpage.aspx?pid=648">RSVP now</a></strong></div>
<div id="_mcePaste">Ring in the new year with professional game developers, from five of the most prominent 2012 video games made in Austin!  Learn about some great locally-made game projects from their creators.  Presented by International Game Developers Association-Austin and moderated by chapter chair Jennifer Bullard.</p>
<p>Special thanks to <a href="http://www.facebook.com/batch19">Batch 19</a> for providing their Pre-Prohibition Style Lager. The recipe dates back to before prohibition (1919-hense Batch &#8217;19&#8242;).  It was discovered in the basement of the brewery that has been around since 1878.  The beer is made with two rare types of hops &#8212; Hersbrucker is a German style hop that is very grassy and Strisslespalt is a hop that has a flavor similar to black currant and is slightly sweeter.</p>
</div>
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